You will end up losing progress even though you enabled saving intervals. One long-standing issue still in RetroArch is that it sucks at saving if you run into crashes,frustrating re-configs and large game progress lost,all bc the app was too lazy to save as it won’t save without exiting crashless.Ĭhanging settings should have an option to auto save without needing an interval which would keep trying to save the settings too much when not needed due to not changing anything within the interval timer and also,there should be an ability to change core settings without opening games (N64 cores notoriusly crash with altered settings) in the core,let alone opening the core,so if crash prone settings are made,you don’t have to wipe out the changes to restore access to a core just to change it again,all that is needed is an option to edit core settings without booting the core,then it would pre-save and modify settings before going into it,so if anyone trashed the settings and its crashing every time the core is opened,you’d simply choose the edit core settings option to go restore to defaults or edit each change until you can stop the crashing.įor auto saving of global settings,it should save moments after making changes to settings on a slight delay to prevent overwhelming anything,maybe after each menu navigation only when something has been changed.Īn example for save files and core/global settings alike for interval issues is,what if you exit before it has a chance to save your latest changes? Guess you can’t judge it too much since it takes emulation of the BattleToads (how else would you have the rewind feature on there,hence “replay?”) and other games from earlier platforms and Rare directly implemented emulation of other systems in N64 games in the past anyway.ĭK64 with Rare’s Jetpac game and also the unfinished ZXSpectrum emulation setup (no games built in) found inside of GoldenEye. The lost rendering accuracy was likely due to bad performance of what very likely appears to be Glide64 being used on whatever emulator is being utilized to make it run,as it has the shaking texture bug that Glide64 is known for,very easily seen on the chapter,Buga the Knut in the floor textures. That version is essentially in an N64 emulator on the console with broken effects but in an HD resolution (yet no widescreen/has decorative art replacing black borders) and apparently has smoothed out 30fps instead of bad frame-rates. The Rare Replay version is the one included on the game collection of the same name for Xbox One. I recently read that the Parallel core has to use 640 x 480 in order to work properly,apparently. Then the Live and Reloaded version is hampered with extra censorship and console exclusivity unless they brought it back to the next-gen Xbox stuff. Nowadays there is apkpure which is what I can confirm safe for the most part for the legit free apps and I still use today on my new device Shield TV Pro when incompatible apps happens in order to access stuff like Discord without needing to power on my laptop.Īs for Conker,the Rare Replay version is plaqued with Glide64 style bugs (wonder if they in fact used Glide64) and lack of depth rendering effects like the sun corona altogether not appearing. In the case of Amazon devices,you will have to side-load it (if capable on newer OS versions in at least gen 2 devices) which probably takes more than what a FireTV box needs.īack in the day I used ADB directly on the device via localhost with a USB keyboard to initially transfer what I needed in order to more easily access apk files of legitimately free apps without further needing ADB because a web browser allows downloading the apk files directly. Mupen64Plus FZ Edition is a stand-alone app you would be able to find normally in Google Play on non-Amazon devices.
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